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Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Tuesday, 30 April 2013

Samsung Galaxy Note 3 Turn To LCD

Samsung Galaxy Note and the Galaxy Note 2, we expect that the third iteration of the Galaxy Note will be equally impressive. Interestingly though, the folks at SamMobile claim to have been tipped off by their inside sources regarding one aspect of the rumored phablet, which is its display. Apparently instead of using their AMOLED displays, which is typically found on most Samsung mobile devices, their insider claims that the Galaxy Note 3 could instead turn to LCD. Apparently the LCD panels made by Sharp are supposed to be “better” in terms of use with the S Pen, although we’re not sure what exactly that means. Could they mean it is better in terms of display quality, responsiveness, sharpness, etc.? While it might seem a little odd that the Galaxy Note 3 might use a different display technology from AMOLED, it isn’t so far fetched because if you recall, the Galaxy Note 8.0 uses an LCD display as well. In any case we suggest you take this with a grain of salt for now, but what do you think? Will the Galaxy Note 3 be better or worse with an LCD display

Monday, 29 April 2013

PTCL Introduced Upgraded and New 3G EVO Tab


Pakistan Telecommunication Limited has launched its Evo Tab Packages and prices after its first launch back in 2011. PTCL has reviewed and enhanced Evo Tab’s features with augmented clock speed of 1.2 GHz Dual Core Snapdragon processor and running Android 4.0.1 Ice Cream Sandwich soul. It has 512 MB RAM and touch is somewhat improved with 7” High definition multi gestures IPS LCD as compared to previous one.

Star of the tablet is its in-built EVO wireless broadband technology that seamlessly enables the tab with internet connectivity. Moreover, you can create personal Wi-Fi hotspot anywhere anytime.

There is a 5 MegaPixel autofocus camera; an enhanced IPS screen with a 180 degrees viewing angle for a richer multimedia and gaming experience, an in-built 4GB Flash memory that lets you freely download and use Apps without worrying about space limitations.

Omer Khalid, PTCL Executive Vice President (EVP) Wireless Services, commented at the launch, “At PTCL, we believe in introducing technologically advanced products and services to meet the ever increasing demands of our customers. The new EVO Tab is another first by the company, enhancing the way we create value for our existing customer base and also serves as a platform for reaching out to new audiences.” 

Lomography Smartphone Film Scanner


Lomography Smartphone Film Scanner
Lomography's Smartphone Film Scanner has reached that moment that every crowdfunding project strives for, but often seems elusive: everyday sales. The peripheral is now sitting in stock at an ordinary, post-Kickstarter $59 price. As you'd expect, the functionality remains what we were promised earlier in the year. Slot in an iPhone, or certain Android smartphones, and scanning 35mm film or a slide is just a matter of lining things up and snapping a photo with the phone's camera. Anyone who's sitting on a treasure trove of old photos -- or is just holding on to that film SLR for dear life

Sunday, 28 April 2013

Samsung's Galaxy S4 Display As Good as iPhone Retina


Its just 7.9mm thin and weighs 130g
Samsung Galaxy S4 has incredibly-wide full HD Super Amoled screen within an extraordinarily slim bezel. Samsung Galaxy S4 has small innovative flip cover, wireless charging pad, a protective cover, high quality head phones and also an extra battery kit.
The Samsung Galaxy S4 has Android OS, v4.2 and 1.9GHz Quad-Core Snapdragon 600 processor, also have 16/32/64GB built-in, 2GB RAM. 

Bluetooth v4.0 , USB, WLAN (Wi-Fi 802.11), GPRS Class 12 (48 kbps), EDGE, 3G .

It also has 13MP Camera, 4128 x 3096 pixels, auto-focus, LED flash, face and smile detection, HD Video, Secondary Camera of  (2.1 MP) .

Facebook Home And The Promise Of Android

Facebook Home And The Promise Of Android

If you’re an iPhone user, you might be feeling a little left behind, because Facebook launched an application called Facebook Home, touted by CEO Mark Zuckerberg as the “next version of Facebook.” In fact, you might be feeling this way if you’re an Android user, too. For now, only a handful of select devices can even run Home (officially) — notably missing from the lineup is Google’s Nexus 4, the latest in the lineup of Nexus-branded flagship Android phones — devices that users adopt in particular to stay ahead of the curve when it comes to new app releases.
But Facebook promised that more handsets will be supported in time, as will tablets. Well, only Android ones, that is.
It’s too soon to say whether Facebook Home will live up to the company’s claims and expectations of becoming the new way people interact with the social network, or whether it will go down only as a notable experiment on the social network’s part. If the latter, it won’t be a major loss to the company, as Facebook will continue to have access to data from a core group of heavy Facebook enthusiasts. It will learn what keeps users engaged, what posts and images catch their eye and their clicks, and, eventually, which advertisements do, too. But to those who can’t download Facebook Home today because they’re using the “wrong” smartphone, it’s of small comfort to think that perhaps the product won’t ever really be as successful as Facebook promises. Because for users, what matters is not whether this grand roll of the dice pays off for Facebook itself – it’s whether you have the ability to participate in the game in the first place.
This is the challenge of the new mobile landscape.
Unlike the web, where the worst thing developers encountered was IE compatibility – and yes, that was bad – it was only a matter of time (and hair pulling and screaming) and energy to bring a new idea to everyone who had Internet access and a web browser. Because the web is built on open standards, this sort of thing is possible.
Facebook wouldn’t even be Facebook had this not been the case.
But mobile is a different story, and a potentially dangerous one in terms of progress and innovation, as Facebook Home today proves.
On the one side, you have an Android ecosystem that’s fragmented by operating system version. In fact, Google quietly changed the way it discloses that fragmentation. Now, instead of telling the developer community how many phones run Jelly Bean or Gingerbread, for instance, it tells them how many of those devices are used by people who download apps. It’s an attempt to paint a rosier picture of OS distribution patterns by focusing on the app-haves instead of the app have-nots. (Spoiler: there are a lot of people running old versions of Android out there.)
Then on the other side, there’s Apple. Because of its restrictions, Facebook Home will never be able to run as intended on iOS operating systems. That’s not necessarily a bad thing, to be clear. It’s just a statement. Apple deserves plenty of credit for helping technology become an interest of the mainstream – a group that felt its former interfaces, configurations, and command lines too complicated and confusing. Or worse, simply not fun. The iPhone wasn’t the first smartphone, but it radically altered the way that people interact with – and learned to love and care about – technology.
But if we’re giving Apple credit for sparking this trend, lets give them credit for potentially stalling progress here, too.
It’s only a few years into this new paradigm of computing, and things are already starting to feel a little dated. We’ve become accustomed to, bored with, and finally overrun by mobile applications. So the shift ahead of us is enabling new experiences – possibly those that put an app-centric interface secondary. Android is well on its way to enabling this, with its potential for customizations and widgets, as well as the deep hooks that apps can sink into the underlying operating system.
Apps like Facebook Home.
Facebook Home, however, is but the first high-profile example. A niche group Android users have been doing this for years on their own with third-party widgets, launchers, and replacements for core applications.
Android is not an ideal landscape overall. (See: fragmentation issues above. See also: app quality, developer revenue potential, etc.) In other words, this is a not a statement about who wins the larger war, it’s about who wins on this particular battlefront. That said, in terms of enabling a new mobile experience, Android is now more promising than iOS. Of course, you may think that Facebook Home itself is a terrible, horrible thing that you would never consider installing on your own phone, and that’s just fine.
The point is, it’s a different idea. It’s not really an Android launcher, it’s only inspired by them. And even if you have no particular affinity for Facebook itself, you might for the next company that follows it. Because someone will. In fact, one already has: Korean messaging giant KakaoTalk just announced plans for a Facebook Home competitor of its own.
More will come.
And later, it won’t be just about direct copycats like KakaoTalk, or the third-party developers promising DIY “Home-like” experiences, either. Facebook Home’s existence speaks to a world where developers will be prompted to think beyond applications and the isolated experiences they deliver. With the layering, and overall well-designed nature of the Facebook Home feature called “Chat Heads,” we’ve been shown the potential to build entirely different ways of interacting with our devices. Period.
This is the path of innovation. Someone takes a bold step forward with a new idea. Eyebrows are raised, pundits opine, testers review, but ultimately a thing dies or lives in the hands of the everyday users. You.
Facebook Home itself might not make it. It challenges the status quo by making other applications less important than Facebook. That’s a radical enough idea that it could easily fail.
But the damage – whether Facebook Home succeeds or not – is already done. Facebook Home is something else. Wired called it an apperating system. That’s perfect. It exists somewhere between apps and phones. It dug out a whole new space, now begging to be exploited, experimented upon, and filled with new ideas.

Solar Panels Now Make More Electricity Than They Use



Solar panels make energy, but they take energy to make, too. And, until about 2010 or so, the solar panel industry used more electricity than it produced, according to a new analysis. Now, the industry is set to "pay back" the energy it used by 2020.The study looked at what went into building and installing solar panels all over the world, including everything from home installations to solar farms, says Michael Dale, a climate and energy researcher at Stanford University, in a Stanford-produced video. He and a senior scientist, Sally Benson, thought that because the solar panel industry was growing so quickly, it might actually be using more electricity than it produced. Instead, they found an industry at a crux."I think that this paper shows that actually the industry is making positive strides and it's even in spite of its fantastically fast growth rates, it's still producing, or it's just about to start producing, a net energy benefit to society," Dale said.Most solar panels manufacturers now consume lots of electricity, usually pulled from coal or other fossil fuel-burning plants. Stanford News pointed to the example of melting silica rock to obtain the silicon used in most panels. The melting requires electricity to fire ovens to a temperature of about 3,000 degrees Fahrenheit.Solar panels' energy balance is now tipping, however, because newer technologies reduce that electricity consumption. For example, some newer panels require less silicon, or waste less material in the manufacturing process. Researchers are also looking to replace silicon with more abundant affordable elements, such as copper, zinc, tin and carbon.Dale and Benson published their full analysis in the journal Environmental Science & Technology.[Stanford News via the Verge]